P3

A) Edit Decision List

TITLE: Transference
FCM: NON-DROP FRAME

001  BL       V     C        00:00:00:00 00:00:01:06 00:00:00:00 00:00:01:06

002  AX       NONE  C        00:00:00:00 00:00:02:18 00:00:00:00 00:00:02:18
* FROM CLIP NAME: Keyboard Typing Sound Effect.mp3 Y
AUD  3    4

003  AX       AA/V  C        00:00:00:00 00:00:04:16 00:00:01:06 00:00:05:22
* FROM CLIP NAME: Lens Flare.mov   Y
* AUDIO LEVEL AT 00:00:00:17 IS +0.00 DB  (REEL AX A1)
* AUDIO LEVEL AT 00:00:01:02 IS +2.47 DB  (REEL AX A1)
* AUDIO LEVEL AT 00:00:01:16 IS +2.47 DB  (REEL AX A1)
* AUDIO LEVEL AT 00:00:00:17 IS +0.00 DB  (REEL AX A2)
* AUDIO LEVEL AT 00:00:01:02 IS +2.47 DB  (REEL AX A2)
* AUDIO LEVEL AT 00:00:01:16 IS +2.47 DB  (REEL AX A2)

004  AX       AA/V  C        00:00:00:00 00:00:04:14 00:00:05:22 00:00:10:04
* FROM CLIP NAME: MVI_3414.MOV   Y
* AUDIO LEVEL AT 00:00:00:02 IS +0.00 DB  (REEL AX A1)
* AUDIO LEVEL AT 00:00:00:03 IS -37.27 DB  (REEL AX A1)
* AUDIO LEVEL AT 00:00:00:46 IS -27.72 DB  (REEL AX A1)
* AUDIO LEVEL AT 00:00:00:02 IS +0.00 DB  (REEL AX A2)
* AUDIO LEVEL AT 00:00:00:03 IS -37.27 DB  (REEL AX A2)
* AUDIO LEVEL AT 00:00:00:46 IS -27.72 DB  (REEL AX A2)

005  AX       NONE  C        00:00:01:11 00:00:08:19 00:00:08:03 00:00:15:11
* FROM CLIP NAME: Walking on grass   sound effect.mp3   Y
* AUDIO LEVEL AT 00:00:01:16 IS -18.49 DB  (REEL AX A3)
* AUDIO LEVEL AT 00:00:03:09 IS -15.16 DB  (REEL AX A3)
* AUDIO LEVEL AT 00:00:08:19 IS -7.04 DB  (REEL AX A3)
* AUDIO LEVEL AT 00:00:01:16 IS -18.49 DB  (REEL AX A4)
* AUDIO LEVEL AT 00:00:03:09 IS -15.16 DB  (REEL AX A4)
* AUDIO LEVEL AT 00:00:08:19 IS -7.04 DB  (REEL AX A4)
AUD  3    4

006  AX       AA/V  C        00:00:00:00 00:00:05:40 00:00:10:04 00:00:15:24
* FROM CLIP NAME: MVI_3415.MOV   Y
* AUDIO LEVEL AT 00:00:00:03 IS +0.00 DB  (REEL AX A1)
* AUDIO LEVEL AT 00:00:00:07 IS -23.29 DB  (REEL AX A1)
* AUDIO LEVEL AT 00:00:00:03 IS +0.00 DB  (REEL AX A2)
* AUDIO LEVEL AT 00:00:00:07 IS -23.29 DB  (REEL AX A2)

007  AX       NONE  C        00:00:05:14 00:00:09:21 00:00:15:24 00:00:20:06
* FROM CLIP NAME: Sci Fi Sound Effects (320  kbps).mp3  Y
AUD  3    4

008  AX       AA/V  C        00:00:00:00 00:00:05:09 00:00:15:24 00:00:21:07
* FROM CLIP NAME: energy ball comp_1.mov  Y

009  AX       NONE  C        00:00:16:02 00:00:19:07 00:00:21:07 00:00:24:12
* FROM CLIP NAME: Sci Fi Sound Effects (320  kbps).mp3  Y
* AUDIO LEVEL AT 00:00:17:23 IS -7.36 DB  (REEL AX A3)
* AUDIO LEVEL AT 00:00:17:23 IS -7.36 DB  (REEL AX A4)
AUD  3    4

010  AX       AA/V  C        00:00:00:00 00:00:03:44 00:00:21:07 00:00:25:04
* FROM CLIP NAME: MVI_3431_1.mov   Y
* AUDIO LEVEL AT 00:00:00:00 IS -16.44 DB  (REEL AX A1)
* AUDIO LEVEL AT 00:00:00:06 IS -16.44 DB  (REEL AX A1)
* AUDIO LEVEL AT 00:00:00:00 IS -16.44 DB  (REEL AX A2)
* AUDIO LEVEL AT 00:00:00:06 IS -16.44 DB  (REEL AX A2)

011  AX       NONE  C        00:00:15:23 00:00:19:07 00:00:24:12 00:00:27:21
* FROM CLIP NAME: Sci Fi Sound Effects (320  kbps).mp3   Y
* AUDIO LEVEL AT 00:00:17:11 IS -7.36 DB  (REEL AX A3)
* AUDIO LEVEL AT 00:00:17:11 IS -7.36 DB  (REEL AX A4)
AUD  3    4

012  AX       AA/V  C        00:00:00:00 00:00:02:44 00:00:25:04 00:00:28:01
* FROM CLIP NAME: MVI_3432.MOV  Y
* AUDIO LEVEL AT 00:00:00:44 IS -4.20 DB  (REEL AX A1)
* AUDIO LEVEL AT 00:00:00:44 IS -4.20 DB  (REEL AX A2)

013  AX       AA/V  C        00:00:00:00 00:00:01:24 00:00:28:01 00:00:29:13
* FROM CLIP NAME: Alien Form 2.mov
* AUDIO LEVEL AT 00:00:00:21 IS -9.31 DB  (REEL AX A1)
* AUDIO LEVEL AT 00:00:00:21 IS -9.31 DB  (REEL AX A2)

014  AX       AA/V  C        00:00:00:00 00:00:01:20 00:00:29:13 00:00:30:23
* FROM CLIP NAME: MVI_3435.MOV  Y
* AUDIO LEVEL AT 00:00:00:06 IS -13.74 DB  (REEL AX A1)
* AUDIO LEVEL AT 00:00:00:18 IS -13.74 DB  (REEL AX A1)
* AUDIO LEVEL AT 00:00:00:30 IS -13.74 DB  (REEL AX A1)
* AUDIO LEVEL AT 00:00:00:06 IS -13.74 DB  (REEL AX A2)
* AUDIO LEVEL AT 00:00:00:18 IS -13.74 DB  (REEL AX A2)
* AUDIO LEVEL AT 00:00:00:30 IS -13.74 DB  (REEL AX A2)

015  AX       AA/V  C        00:00:04:20 00:00:04:32 00:00:30:23 00:00:31:04
* FROM CLIP NAME: MVI_3435.MOV  Y
* AUDIO LEVEL AT 00:00:04:26 IS -12.66 DB  (REEL AX A1)
* AUDIO LEVEL AT 00:00:04:26 IS -12.66 DB  (REEL AX A2)

016  AX       NONE  C        00:00:04:32 00:00:05:30 00:00:30:23 00:00:31:22
* FROM CLIP NAME: MVI_3435.MOV  Y
* AUDIO LEVEL AT 00:00:04:49 IS -13.06 DB  (REEL AX A3)
* AUDIO LEVEL AT 00:00:04:49 IS -13.06 DB  (REEL AX A4)
AUD  3    4

017  BL       V     C        00:00:00:00 00:00:00:18 00:00:31:04 00:00:31:22

018  AX       AA/V  C        00:00:00:00 00:00:02:16 00:00:31:22 00:00:34:05
* FROM CLIP NAME: MVI_3433.MOV  Y
* AUDIO LEVEL AT 00:00:00:29 IS -5.84 DB  (REEL AX A1)
* AUDIO LEVEL AT 00:00:01:32 IS -5.43 DB  (REEL AX A1)
* AUDIO LEVEL AT 00:00:00:29 IS -5.84 DB  (REEL AX A2)
* AUDIO LEVEL AT 00:00:01:32 IS -5.43 DB  (REEL AX A2)


B) Logging Rushes
C) Review Off Line Edit




- Audio needs to be timed better with the visuals
- The second VFX shot needs to be placed in an area that links up with the eye line of the actor who is interacting with it
- The sound effects cannot drown out the audio/dialogue
- The transitions can be made more natural by having the sound bites end with each scene so as to create a better flow
- The sound effects needs to change with each new scene e.g. the volume the sound of walking on grass needs to change when transitioning into the next scene from a wide shot into a mid shot
- Change the colour grading of the footage to give it a more saturated look.



D) Applying Appropriate Visual Effects and Transitions




This is the original unedited footage from how production shoot.







This is the finished final version of the footage after applying all of the visual effects to it.












D) Applying Audio To Visuals

Once I had edited together all of my footage I began adding sound effects to the footage so as to make the environment and atmosphere feel more immersive and realistic. For example I put the sound effect of feet walking on grass in the scene where the main character walks across the field. I made sure to time it correctly with the scene and have the volume adjusted so as to match the distance of the camera to the scene. I found the sound effect online and then converted it into an mp3 file.








Final Edit

https://www.youtube.com/watch?v=-mNexQAPfoo&feature=youtu.be

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